Download Advances in Virtual Reality and Anxiety Disorders by Brenda K. Wiederhold, Visit Amazon's Stéphane Bouchard Page, PDF

By Brenda K. Wiederhold, Visit Amazon's Stéphane Bouchard Page, search results, Learn about Author Central, Stéphane Bouchard,

The interactive computer-generated international of digital fact has been winning in treat­ing phobias and different anxiety-related stipulations, partly due to its designated advan­tages over conventional in vivo publicity. but many clinicians nonetheless reflect on VR know-how because it was once within the 1990s–bulky, high priced, technically difficult–with little wisdom of its evolution towards extra glossy, evidence-based, practice-friendly treatment.

These updates, and their scientific usefulness, are the topic of Advances in digital Re­ality and nervousness issues, a well timed guidebook aimed toward integrating updated VR tools into daily perform. Introductory fabric covers key digital truth recommendations, offers a quick background of VR as utilized in treatment for nervousness issues, ad­dresses the concept that of presence, and explains the negative effects, often called cybersickness, that have an effect on a small percent of consumers. Chapters within the book's major part element present innovations and assessment examine findings for utilizing VR within the therapy of:

· Claustrophobia.

· Panic illness, agoraphobia, and riding phobia.

· Acrophobia and aviophobia.

· Arachnophobia.

· Social phobia.

· Generalized nervousness disease and OCD.


· Plus medical directions for setting up a VR clinic.

An in-depth framework for potent (and reasonably priced) healing ideas for entrenched difficulties, Advances in digital fact and nervousness issues will locate an engaged viewers between psychologists, psychiatrists, social staff, and psychological future health counselors.eractive

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Additional info for Advances in Virtual Reality and Anxiety Disorders

Sample text

2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators & Virtual Environments, 17(4), 376–391. , Ledoux, A. , & Robillard, G. (2010). Presence is just an illusion: Using fMRI to locate the brain area responsible to the meaning given to places. Studies in Health Technology and Informatics, 154, 193–196. , & Coiffet, P. (1996). Multimodal virtual reality: Input–output devices, system integration, and human factors. International Journal of Human Computer Interaction, 8(1), 5–24.

K. Wiederhold, & F. ), From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience.  47–80). Amsterdam: IOS Press. html. Riva, G. (2008). From virtual to real body: Virtual reality as embodied technology. Journal of Cybertherapy and Rehabiliation, 1(1), 7–22. Riva, G. (2009). Is presence a technology issue? Some insights from cognitive sciences. Virtual Reality, 13(3), 59–69. Riva, G. (2010). Dall’intenzione, all’azione, all’interazione: Il ruolo di “presenza” e “presenza sociale”.

They claimed: Motion sickness results from prolonged instability in the control of posture. [Ecological theory] is a claim about behaviour rather than sensory stimulation. Riccio and Stoffregen (1991) Postural control strategies take into account both changing environmental conditions and the goals of behaviour. Postural stability is also proposed to be a necessary precursor to sickness, with prolonged instability producing a greater likelihood and intensity of symptoms than a short moment of instability (such as a sudden fall).

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